Town Roles

The Town typically has independently-acting roles that, when working together, can gather information and counter the actions of the Mafia. There are some roles that are linked/communicative between players, but for the most part, the Town will just interact with the Game Moderator during the night.

Powerless

 * Vanilla Townie - Regular town-aligned role with no special ability.

Investigative

 * Detective/Cop - May investigate one person each night, learning their role and/or alignment.
 * Variations and Sanities:
 * Naïve Cop - Detects all players as townies. (Not told he is Naïve)
 * Paranoid Cop - Detects all players as mafia. (Not told he is Paranoid)
 * Insane Cop – Detects all players opposite their alignment. (Not told he is Insane)
 * Random Cop – Gets random roles for his detects. (Not told he is Random)
 * Bumbling Cop - Kills the person he tries to detect. (Not told he is Bumbling)
 * Role Cop – Detects only a player’s theme name.
 * Day Cop - You are a day cop. You can inspect people during the day.
 * Flavor Cop – Instead of a detection, finds an item or clue relating to the target’s role.
 * Methodical Cop - Must send in a list on the first Day on who to detect each night. Skips over dead people.
 * One-Shot Cop - You have a one-shot ability to inspect someone during day or night.
 * Millerizing Detective - Detects everyone as Mafia, and turns them into a miller.
 * Invisible Man - Is given a limited amount of detections, which must be used all at once. usually given to people who join mid-game.
 * Reverse Cop - If you are targeted at night, you will investigate them to find out their alignment. If more than one person targets you, you will be asked to choose between them.
 * Tracker - At night, you can track another player, and you will be told who that player targeted, if any.
 * Watcher - At night, you can watch another player, and you will be told who that player was targeted by, if any.
 * Observer - At night, you can observe another player. You will have a 20% chance of seeing their target, 20% chance of seeing who targets them, or a 60% chance of seeing them alone.
 * Gunsmith - Can check to see if a player has a gun or not at night. Gun holders are normally Mafioso, cops, and vigilantes. In different variations, the Gunsmith may determine if someone has a different type of item, (i.e. a health kit) that relates to different roles.
 * Burglar (Flavor Cop) - Like a gunsmith but will steal an item from an player, i.e. he would steal a gun from a cop or mafioso, a knife from a doctor or serial killer, and a gavel from a judge, etc. When the burglar steals, the original owner loses their ability.
 * Forensics Investigator - Can examine the body of someone who died during the night. The Forensics Investigator gets a list of all people who have targeted the dead person since the game began. The Forensics Investigator doesn't know what the actions were, though.
 * Security Man - Installs a camera in someone’s room each night and can watch who targets all the players. Alternatively, may see what actions are performed on the players instead.
 * Lie Detector - Each night the Lie Detector sends the Moderator a post made by another player during the previous day, and the Moderator tells the Lie Detector, to the best of his ability, whether that other player was telling the truth when they made that post. The Lie Detector's ability is lost if he tells the other players, or they work out, what his ability is.
 * Neighborhood Watch - Consists of two players who can choose to patrol as a team or as singles. They choose a name, whose house they watch. They cannot prevent a murder, but can discover the killer (50% for a single Watchman, 100% for the team working together).
 * FBI Agent - The FBI Agent starts out investigating like a normal cop, but finds out if someone is the Serial Killer/Cannibal/Lone Wolf or not. If the SK dies, he may become a normal cop.
 * Database Tech - Can check to see if a specific character is in the game.
 * Reporter - Can check a player's house to find out if they are home (anyone doing something during the night is not home).
 * Peeping Tom - Can find out whether or not a person was targeted.
 * Evil Politician - Can investigate, but can never tell the truth upon risk of death. Claims to be a townie, but detects as something else.
 * DNA Testing Cop - Each night, you can either examine a murder scene to attempt to find DNA evidence of the killer, or you can attempt to get a DNA sample off a person in the town to see if it matches up with any of the murders you have a record of. If you have obtained DNA samples from multiple murders, you may also find out which of these match with each other.
 * Torturer (Interrogator) - Is singled out with another player in a private room. Nothing nasty please.
 * Producer - At night, you can choose a player to publicize. Two days later, if you are still alive, their role will be publicly revealed. After this, you may choose a new target.
 * Variation - At night, you can force another player to wear a mask of your choice, either Town or Mafia. When you die, the wearers will take off their masks and the alignment you gave them will be publicly revealed.

Protective

 * Doctor –May protect one person from being killed each night. May not protect himself.
 * Variations:
 * ​Malpractice Doctor – Kills the person he tries to protect. (Not told he is Malpractice)
 * Clumsy Doctor – Thieves the person he tries to protect. (Not told he is Clumsy)
 * Faith Healer - Your protections will succeed only half the time.
 * Cowardly Doctor - You can either protect another player at night, or hide to be immune to night actions. You can only hide once.
 * CPR Doctor - You may give another player CPR at night. If someone attempts to kill that player, they will survive. Otherwise, they will die.
 * Doctor (Weak) - A doctor that dies if they protect a mafiat or Serial Killer.
 * Quack Doctor – A doctor who does not have the power to protect. (Not told he is Quack)
 * Pediatrician - A doctor that is able to protect from all negative actions besides kills.
 * Angel - You can protect a player at night. You will also revive upon death once per game.
 * Fire Fighter - The fire fighter is like a doctor but can only protect from the Arsonist. If the Arsonist dies, he becomes a normal townie.
 * White Mage - The White Mage is similar to a doctor but protections last two nights instead of one.
 * Reflector - You can give someone a reflection shield at night. Any other actions targeting that player will be reflected back.
 * Rescuer - Rescues a player from being blocked so that their action will succeed.
 * Bodyguard/Human Shield - Similar to a Doctor, if the person the Bodyguard is protecting is targeted, the bodyguard dies instead.
 * Variations:
 * Bodyguard (II) - Has a 50% chance of protecting the target and finding out his target's attacker, and a 50% chance that the Bodyguard dies instead.
 * Elite Bodyguard (I) - An Elite Bodyguard is like a Bodyguard but the attacker dies as well.
 * Elite Bodyguard (II)- You can guard a player at night. If that player would be killed, you will kill the attacker instead.
 * Poison Doctor - You can give someone an antidote at night, curing that player of any poison.
 * Bomb Defuser - You can defuse a time bomb on a target player.
 * Martyr - You can sacrifice yourself at night to prevent all other kills.
 * Victim - Each night, selects a person. If that person performs a malicious action (kidnapping, killing, etc.) it happens to the victim instead. A different person must be chosen each night; this does not apply to the standard mafia death (i.e. a mafia killing does not affect a victim) This is not affected by non-directly targeted malicious roles (aka, wordbomb, etc.)
 * Time Protector - Each night, you can protect a player. All actions that target that player will be delayed until the next night. These actions will be subjected to the external influences of the latter night, and will only take place if the targeter is still alive.
 * Protector - Each night, you can touch someone to become a candidate. When you die, you can choose one of your candidates to become the new Protector. Each Protector can post hints at the beginning of the Day for everyone to see. If all Protectors and Candidates die, the Independent wins.
 * Guardian Angel - When you die, you can choose one person to protect from the following night kill or day lynch.

Killing

 * Vigilante –May kill one person each night. Sometimes has an ammo limit.
 * Variations:
 * Day Vig - You may pm me during the day with the name of a player you would like to kill.
 * Cowardly Vigilante - You can either kill another player at night, or hide to be immune to night actions. You can only hide once.
 * One-Shot Vigilante - You may choose to kill someone at night. This ability may only be used once.
 * Overeager Vigilante - You MUST choose a person to kill each night.
 * Vigilante (Insane) - Gets to decide when to use their ability, but not who to kill, he kills a random person.
 * Name Vigilante - You may choose someone to kill each night, but you also must identify their character name in order for the kill to be successful.
 * Vengeful Vigilante - You may choose to kill a player who voted or FoS'd during the previous day.
 * Crazed Fiend - You have 1 kill that you can use anytime.
 * Facestabber - May kill one person each day by saying "Facestab "; usually has an ammo limit.
 * Word Bomber - Every night, may choose a word. The following day, if somebody says that word, they are killed. Game-related words (e.g., "mafia", "lynch"), player or flavor names, and extremely common words may not be used.
 * Variations:
 * Confused Word Bomber - Kills himself when the bomb is triggered. (Not told he is Confused)
 * Common Word Bomber - Can bomb even common words.
 * Squasher - Townie aligned. At night, can kill the person immediately below him on the player list.
 * Brock Samson - Townie aligned. Can choose to kill a person who has insulted him. Must type "/me twitch" to kill someone. (Variant: Can /notice the host instead of /me, depends on the host.)
 * Judge Dredd - Townie aligned. The night after a lynch, can choose to kill one member of the lynch mob.
 * Night Lyncher - A role that gets to select five random players to "vote" for some one to be night lynched. If a majority (3 of 5) is not made, no one will be lynched. In the end game, the number is reduced to three or as seen fit.
 * Duelist - Calls for a “Duel” on someone during the day, and the loser (via paper, scissors, rock) is killed.
 * Missionary - You can attempt to convert a player each night. If that player is a cultist, that player will mysteriously die.

Manipulative

 * Bus Driver - May switch any two people during the night. Any action aimed at one of the switched people will hit the other instead.
 * Redirector - You can redirect another player's ability to target another player ("redirect [player] to [new target]").
 * Magnet - You can change another player's night action to target yourself.
 * Randomizer - You can randomize another player at night, changing their target to a random player.
 * Lightning Rod - All night actions are redirected to the Lightning Rod. In some variants, the Lightning Rod may choose when to use their power.
 * Brainshock - Confuses a player into targeting themselves.
 * Hostage/Captor - The Hostage (town-aligned) must do as the Captor (mafia-aligned) says or he can order the hostage to be killed. This includes voting, accusing, and keeping quiet about his role.
 * Traffic Controller - Selects two targets. both Targets are now targeting each other.
 * Ventriloquist - Can force someone to say something during the day time. The victim cannot bring any suspicion to the saying. (No "someone made me say that" or anything like that.)

Preventive

 * Roleblocker/Saboteur - You may choose to block someone at night, preventing them from making a night choice.
 * Alien - You can abduct a player at night, preventing all actions involving that player.
 * Disabler - You can disable someone's role. That player will temporarily lose all abilities/characteristics until the next night.
 * Witch - Each night, the Witch chooses one player to curse, causing that player to have a 50% chance of failure on any actions they take for the rest of the game. They know they are cursed.
 * Bomb Squad - Chooses a word from a list to disarm in case of a Word Bomber.
 * Timeblocker - At night, can chose one night in the future, i.e. on Day 1, chose Day 4, for someone to be roleblocked.
 * Time Bandit - At night, submit a list of what actions you would have taken the previous nights as a roleblocker (i.e. Roleblock  Night 1, Roleblock  Night 2). You may amend your list each night. These actions do not go into effect until you post “Daykill: Self”. In which case, you will die, and all the actions on your list will go through, and deaths/powers affected by it will act accordingly, as if you HAD roleblocked the person(s) you roleblocked on your list.
 * Snatcher - Captures a player and blocks them from performing any actions. If the snatched player is targeted, there is a 50% chance that the Snatcher is hit instead.
 * Time Mage - Delays a player’s action to take place the following Night.
 * Time Freezer - Freezes a player and forces his current action to take the place of the following Night’s action instead.

Informative

 * Cheater - Each night you learn a random role in the setup, but not who has it.
 * Mafia Turncoat - Once during the game, you may receive a list of how many mafia are alive and what their roles are.
 * Arms Dealer - Once during the game, you may receive a list of how many weapons are in use and what types they are.
 * Census Taker - Once during the game, you may receive a list of how many players on each team are alive.
 * FBI Profiler - Once during the game, you may receive a list of how many serial killers are alive and what their roles are.
 * Hospital Director - Once during the game, you may receive a list of how many doctors are alive.
 * Police Chief - Once during the game, you may receive a list of how many cops are alive and what their sanities are.
 * Town Drunk - Learns a letter each night that is one letter off alphabetically from a mafiat’s name.
 * Seer - Learns of a random action or event that occurs during the Night.
 * Mortician - After a death(s) each morning, examines the body(ies) that night. As the game progresses, is told which of those deceased shares the same killer. Can be told if the deceased's killer was townie, mafia, or independent. Can be told if the deceased was an intended target (bus driver swap, for example.) Does not learn the killer's name.
 * Coroner - Has a percentage chance to examine a corpse and determine who performed the night kill on them.
 * Alert Townie - Townie who can see who targets him at night. Especially useful if the town has a medium, or if he is doctored and survives an attack.
 * Insomniac - Townie who can see what actions are used on him at night. Can be used to confirm roles.
 * The Hobo - Townie who, during nights, may learn a variety of random and vague information about a group of players. Information ranges from "This person did nothing" to "two figures meeting these descriptions had an altercation" to "this is the role of the person who died last night" in games where the roles of the deceased are hidden. Certain roles may not target the hobo due to his lack of a house.

Defensive

 * Armor - Cannot be killed at night.
 * Variations:
 * Wooden Armor - Can stop his death at night only once, and then loses armor.
 * Bulletproof Townie - The Bulletproof Townie may die if killed by a Serial Killer.
 * Hulk Armor - You can activate your armor with a percent chance of success. Each time someone votes you, your armor's success increases in percentage.
 * Specific Armor - You can target another player. That player will be unable to kill you that night. (Variant: That player will be unable to kill you for the rest of the game.)
 * Coward - You can hide once during the game at night. While hidden, you can't be targeted by any actions.
 * Ascetic - You are immune to all actions except kills.
 * Thoughtful Painting - You are immune to all night actions.
 * Commuter - A Commuter can choose to leave town at night, and therefore, any action towards him/her will fail. The commuter cannot leave town 2 nights in a row.
 * Paranoid Gun Owner - If you are the target of an action, you will kill the player who targeted you.
 * Nexus - Any ability targeting you will target a random player instead. (It might randomly end up still targeting you.)
 * Lurker - The less you post during the Day, the greater chance you have of being immune from actions during the Night.
 * Absentee Voter - You can choose to give yourself protection from night actions by leaving the country during the night. You can send your vote for the next day to the moderator. Choosing to use this ability means that you cannot post during the following day.
 * Hider - Hides behind someone each night. Any abilities directed at the Hider go to the person they hide behind. If the person the Hider hides behind is killed, the Hider dies too. If the Hider hides behind a mafiat, the Hider dies anyway.
 * Flying Octopus - If targeted by a night action, a jetspurt of ink is shot into the face of the one who targeted. The ink blocks them the next night. The night action still goes through like normal. Also can fly high above the clouds and all night actions targeted at it fail. (Commute) Cannot be used twice in a row.
 * Fighter - A fighter, if attacked by someone at night, can counterattack the person attacking him.
 * Companion - Each night, you can abduct a player. You and the player will both be untargetable for the night, but your victim's action will target you instead.
 * Shield - You can protect yourself and another player from being killed at night. Each will have a 50% chance of success.

Supportive

 * Ouendan - Cheers a person each night, allowing that person to perform two actions.
 * Motivator - At night, you can choose to grant someone an additional vote for the next day.
 * Cheerleader - Allows a person to work at 100% efficiency, if otherwise hindered with a percent chance of failure. Or ensures that their action will go through.

Elective

 * Judge - May call for a revote after a majority is reached.
 * Variation:
 * Corrupt Judge - Mafia version of Judge.
 * Actor - The Actor cannot vote unless he or she would cast the lynching vote.
 * Politician - Can buy someone else's vote during the night and use it as if it was his or her own.
 * Priest - Cannot cast the lynching vote. In some games, the Priest can night-kill a zombie.
 * Hated Townie/Town Jerk - It takes 1 less vote than normal to lynch the Hated Townie.
 * Beloved Townie/Comic Relief - It takes 1 more vote than normal to lynch the Beloved Townie.
 * Double Voter - You have two votes. To vote twice, say "vote: [player] [player]"
 * Mayor/Governor - Can pardon someone from being lynched.
 * Kingmaker - Chooses a player to be King the next day who will decide who will be lynched that day.
 * Jury - A panel of three members selected from the players who together decide who to lynch. The players may can vote to replace one or more of the members, and do so if one is night killed.
 * Pollster - Selects four players who become the only options for the next day’s lynch.
 * Unlynchable/Armoire - A townie that is unable to be lynched successfully.
 * Non-Voter - You can't vote.
 * Poll Booth Manager - Players must vote in PMs.
 * Miranda Vs. Arizona - Cannot be lynched randomly. There must be a driving reason behind the lynch or it will fail.
 * Captain - PMs before the hammer vote on a lynch and decides whether to make his vote count double or pardon the lynch. Cannot use both on the same Day or twice on the same player.

Communicative

 * Mason - Two or more players who are allowed to speak to each other outside the game.
 * Friendly Neighbor - During the day, you can make someone your friend. That player will be told your alignment.
 * Medium - May talk with dead players.
 * Friendly Medium - Each night, you can make a new friend. Your friend will be told you role name but will not be a mason. If they die, you can continue to speak with them in a secret board.
 * Message Sender - Can send a private, anonymous message through the moderator to another player. Limits may be placed on the size of the message.
 * Recruiting Mason - Recruits a person every night, and the Recruiter and everyone else recruited can talk outside of the game. Most recruited people lose their abilities. But if the Recruiter attempts to recruit a mafioso, he will die.
 * Millionaire - Has no special abilities (technically making him a vanilla) until he dies. Once he's dead, he can write a "will" in his death post. The will can contain any information that the writer wants to write, be that theories, suspicions, information about his role. He can also bequeath any items that he had at the time of death to any other player.
 * Hint Man - Receives a hint each night and writes a helpful message to be displayed in the morning.
 * Ghost - Can say something to one person from beyond the grave (messages are sent through the op first, and might have random letters removed) OR the ghost, when dead, can still talk from beyond the grave.

Adaptive

 * Blackjack - Randomizes roles. The person whose role is randomized remains aligned with their faction (townies stay with townies, etc.)
 * Changeling - You can permanently swap roles with another player at night. (Your teams don't change.)
 * Computer Hacker - You may hack another player's action at night, modifying it randomly.
 * Mutant - You can mutate at night, getting a new role. You keep this ability.
 * Psychiatrist - You can target a player each night. If that player counts as a Serial Killer, you will convert that player into a normal Townie.
 * Judas/Traitor - If the mafia tries to kill you at night, you will join the mafia as a Mafioso instead. If you are killed some other way, you still die.
 * Shuffler - You may shuffle the setup at night, exchanging two random players' roles. You don't know whose roles were exchanged.
 * Great Teacher - townie allied and targets people at night, if he targets a mafia-aligned role that isn't mafia (like thief or agent or mirror) then they become townie-aligned.

Vengeful

 * Saint - When lynched, kills the first person who voted for him that round.
 * Variations:
 * Reverse Saint - Kills the last player who voted for him.
 * Super Saint - When lynched, the last player to vote dies instead.
 * Zergling Rancher - Each night, targets a player. If the rancher dies, selected player dies with him.
 * Vengeful Townie - If you are lynched day 1, you get a one shot vigilante kill. Alternatively, a player who receives a one shot kill upon being lynched at any time.
 * Bomb - Whoever kills the Bomb, or casts the final vote on it also dies. In some setups, the Bomb kills anything that targets it.
 * Variation:
 * Weak Bomb - If killed during the night, all that targeted him that night will be silenced the next day.
 * Mad Gunman - If you are lynched, you will kill a random player as well. Be careful, it might be one of your allies.
 * Avenging Siblings - Like Lovers, but instead of committing suicide, gets a free kill when the other dies.
 * Double Jeopardy - When a lynch fails, and only one person voted for him, the person dies the next morning.

Restorative

 * Jesus - After dying, comes back to life in 3 days.
 * Reviver - You will revive once upon death.
 * High Priest/Reviver - You may resurrect a dead player at night. You cannot resurrect the same player twice. Because this is such a powerful role, the Mod may choose to put restrictions on it.
 * Doc Brown - If still alive by certain day, can time travel and revive three players. Typically, the mod will hide identities when narrating.

Imitative

 * Ninja Baker - Bakes delicious bread from one person's ability, and chooses a target to give the bread to the next night.
 * Variations:
 * Pirate Baker - Thieves the person he bakes from.
 * Zombie Baker - Mutes the person he bakes from for one day (person may still vote).
 * Cannibal Baker - Kills and eats the person he bakes from.
 * Megaman – Gains the abilities of dead players. Only can use one ability per night.
 * Copycat - You can copy a player's action at night ("copy [player] [new target]").
 * Ability Thief - You can steal a random action from another player.
 * Morpher - You can morph into another player at night, becoming a perfect copy of them except for your win condition. You can only use this ability three times per game.
 * Deva - At night, you may use the power of karma on another player, duplicating their night action against them. In addition, any night action targeting you has a 50% chance of being affected by karma.
 * Radiant - Whenever a player targets you with an action, you will copy that action to a random target.
 * Mimic - Copies a player’s ability, allowing him to use it the following night. May be able or unable to copy and perform an action on the same night.
 * Rogue - Mimics a player’s ability, but also steals it for the Night as well.

Linked

 * Lovers - If one lover dies, the other commits suicide.
 * Siblings - The two siblings consist of a Mafiat and a town-aligned Cop. The two know each other and their alignments, but if one dies the other dies as well.
 * Cop Enabler (Chief of Police) - As long as the Cop Enabler is alive. Cops can investigate. If the Cop Enabler dies, cops will be unable to investigate anyone.
 * Doc Enabler (Hospital Chief of Staff) - As long as the Doc Enabler is alive. Doctors can protect. If the Doc Enabler dies, doctors will be unable to protect anyone.
 * Cupid - You choose one player at night, if another player targets your choice, the action is cancelled and they become forced lovers.
 * Newscaster - Can make announcements based from his own opinions that are posted by the Mod at the beginning of the Day. If he targets the same person as the Investigative Reporter, he will broadcast his findings.
 * Investigative Reporter - Can be either a Cop, Tracker, or Watcher, depending on the game. If he targets the same person as the Newscaster, the result of his investigation will be broadcast at the beginning of the next day.
 * Soul Linker - Selects two people at night. If one dies, the other dies as well.

Combined

 * Combat Medic - You can either protect someone or kill someone at night.
 * Mercenary - You can either kill someone or roleblock someone at night.
 * Stalker - You can choose to either inspect someone or kill someone at night.
 * Diagnostician - You can choose to either inspect someone or protect someone at night.
 * Interrogator - You can choose to either inspect someone or roleblock someone at night.
 * Security Guard - You can choose to either protect someone or roleblock someone at night.
 * Inventor - You can give another player a random 1-shot ability at night. These can be preset abilities such as protect, kill or inspect, or ideas created by the player that are limited in some way.
 * Jack of All Trades - You have four one-shot abilities: kill, inspect, protect, and roleblock. You can only use one ability each night.
 * Jailkeeper - Both protects and blocks the same target at night.
 * MUP/Skitzo - You are a Multiple User Personality. At night you can target someone, which will either protect that player, inspect that player, kill that player, or do nothing.
 * Commando - You can choose to kill another player at night. Also, you are immune to kills.
 * Jackie Chan - You can kill another player each night. You are immune to all actions.
 * Telepath / Psycho – Work together to perform an action.
 * Telepath - Chooses an action to perform (kill, detect, thief, protect).
 * Psycho - Chooses a person to target, and carries out the telepath's action on them.
 * Body/Mind - Both die together, but have two lives combined.
 * Body - Chooses Action.
 * Mind - Chooses Target.
 * Command Based Robot - Every night you may target two people. One to target with your night action, and one to decide what night action you use. Your night action choices are __. You may not target yourself.
 * Game Show Host - Each night, selects a Question, Answer, and a Prize (normally a common action or death). The host announces the question the next day and gives the first player that answers correctly the prize.
 * Businessman - You can give another player a target at night. If they successfully lynch that target, you will reward them with the ability of your choice.
 * Mediator - neither condoning nor permitting violence wherever possible. If at the end of a given day you do not have a standing vote against someone, you may choose to act as a Doctor or a Roleblocker that night. You may cast a vote against someone during the day, but you must unvote before the end of the day to be permitted to use your Night Action.
 * Sponge - Each night you will gain a new ability if you placed a vote during the Day. These abilities will be progressively more powerful. You may store the ability for later.

Counterproductive

 * Miller - Is told he is a Townie, and is. However, the detective detects him as ‘Mafia’.
 * Variation:
 * Death Miller - Same as a normal miller, but is also announced as Mafia upon death.
 * Anarchist - Chaos is good! As long as you are alive, night action targets have a 50% chance of being selected randomly. (You can't choose not to use this ability.)
 * Crazy Old Man - The Crazy Old Man is told they are Mafia when in reality he is a Townie. When detected by the Detective he shows up as a townie.
 * Jeffman (joke) - The Jeffman is told they are Detective; all detections come up as Bus Driver.
 * Bus Passenger - The Bus Passenger could be either a vanilla who is always one of the two players swapped by the Bus Driver (unknowingly, of course) OR a randomly selected non-vanilla townie with the same effect.
 * Host's B**** - Has to do everything the host tells him/her to do. Not doing what the host tells him/her to do means death. Claiming Host's Bitch without the host's order or consent results in death. Disagreeing with statements said at the host's request means death.

Miscellaneous

 * Stump - May call STUMP during the day and becomes stumped. A stumped player cannot die but cannot vote or take actions.
 * Variations:
 * Exploding Stump - Kills a player when he calls STUMP.
 * Stumpicide - Once during the game day, you may commit "stumpicide" and turn yourself, and one other player, into stumps.
 * Princess – If she is killed, then the next day is skipped due to her funeral.
 * Clownie - The Clownie can pull a prank on someone each night. This has no actual bearing on the game itself.
 * Backup - Replaces the first player killed.
 * Variations:
 * Nurse - Replaces a dead Doctor.
 * Watson/Deputy - Is told the results of the detective's detections. Replaces a dead Detective.
 * Item Swapper - In games with items, swaps the items of two people.
 * Follower of Spartacus - If, at any time, another player makes a role claim (character or role) you must claim the exact same thing, or you will be modkilled. (Player is not told that after they make the required claim, they gain the ability they claimed).
 * Scharping - When killed, survives for an additional Day before actually dying.
 * Invisible/Late Townie - They are not shown on the player list, and cannot post, until they 'arrive' into the game on a certain day, in which case they are added to the player list and can start posting as they normally would. The Late part could be combined to any role, i.e. Late Cop, Late Miller.
 * Cannon Manager - Townie version of Cannoneer. Allows all players to store up actions.